51CTO技术论坛_中国领先的IT技术社区's Archiver

皮皮勒 发表于 2006-8-29 00:45

一份详细的五子棋说明

#include )w3mU9F iV
#include bj&Ik+SfbH2[)m
#include 4{+x.|+D$z4w N2G$@
#include 6jJ!zz3j
#include
SSk,r5T3y2^Y #define CROSSRU     0xbf  /*右上角点*/
yjWnbh;qB #define CROSSLU     0xda  /*左上角点*/'Z p'pDv7W n6p
#define CROSSLD     0xc0  /*左下角点*/
;gxT#_f+Xk #define CROSSRD     0xd9  /*右下角点*/7h!^H)u^;]1t:`!C
#define CROSSL      0xc3  /*左边*/a Pm-S`[
#define CROSSR      0xb4  /*右边*/
m$F:fS+U)bwC8]L|!C #define CROSSU      0xc2  /*上边*/
}/XIt6lJ #define CROSSD      0xc1  /*下边*/;d4XX'_{
#define CROSS       0xc5  /*十字交叉点*/
oXl3x*L#a |f /*定义棋盘左上角点在屏幕上的位置*/
ZopW5Q&[2T"Ib #define MAPXOFT     5;N}/a7O/zn(Mh%n@_
#define MAPYOFT     2 |6ZZ\.k"Rt
/*定义1号玩家的操作键键码*/nd@H,l? F%U
#define PLAY1UP     0x1157/*上移--'W'*/\-ko/}9s2k-V/@v[
#define PLAY1DOWN   0x1f53/*下移--'S'*/
X_ m1P pjXE #define PLAY1LEFT   0x1e41/*左移--'A'*/
q+vUYBP;Vp} #define PLAY1RIGHT  0x2044/*右移--'D'*/n5\` S+? U5t)E
#define PLAY1DO     0x3920/*落子--空格键*/"p;ts/Dg:u
/*定义2号玩家的操作键键码*/
)l @+_jDP #define PLAY2UP     0x4800/*上移--方向键up*/uh!M|q,l y i
#define PLAY2DOWN   0x5000/*下移--方向键down*/,xu0JB6O*?AtK K3I
#define PLAY2LEFT   0x4b00/*左移--方向键left*/5xXj ?;a"q6Op^+X
#define PLAY2RIGHT  0x4d00/*右移--方向键right*/ um"Q2t7s{"M
#define PLAY2DO     0x1c0d/*落子--回车键Enter*/RG-XTj;Q;d.d
/*若想在游戏中途退出, 可按 Esc 键*/VC(`*B_/J*D i
#define ESCAPE      0x011b
:`4RQ,J9ve,d /*定义棋盘上交叉点的状态, 即该点有无棋子 */
HYKy]Z&U$O nm/WH /*若有棋子, 还应能指出是哪个玩家的棋子   */ [?ZwCp4J
#define CHESSNULL   0  /*没有棋子*/
2?9Z2Rd*p+d #define CHESS1      'O'/*一号玩家的棋子*//| d5Hx-vn
#define CHESS2      'X'/*二号玩家的棋子*/j,M2p M^
/*定义按键类别*/
+D0Q.@0^1f,j%V3l%IdaQ #define KEYEXIT        0/*退出键*/ Q!@"}9T%eSB:y
#define KEYFALLCHESS   1/*落子键*/Lk;[_.L'G?
#define KEYMOVECURSOR  2/*光标移动键*/p:rYH]M1f,yW:Z\e
#define KEYINVALID     3/*无效键*/
IW6umQV8H2plJ /*定义符号常量: 真, 假 --- 真为1, 假为0 */
O!G"IAO*\$EmF #define TRUE        1
xw ]o.Ej Qm #define FALSE       0
i&z0HX/b]g3~5Z y /**********************************************************/"xcCHG:h1@
/* 定义数据结构                                           */(ySz/r$B"f W4f:do
/*棋盘交叉点坐标的数据结构*/ ]'j#o\4u\2J#O&q
struct point h$L(u$Y.iK5wA
{,W r-p2z5L yo/CG#R
   int x,y;
kuD'o1ip\ };
gB#ko)@Cc9h /**********************************************************/
]!_m"y ZP /*自定义函数原型说明                                      */f hd Y0J+W%_Np H
void Init(void);/L be~I W5Jv+n`D.s
int  GetKey(void);
vI.C7y wn1u int  CheckKey(int press);
Z kpJQ;D&j)?/|%oi int  ChangeOrder(void);"u3J9Xz+d${ a
int  ChessGo(int Order,struct point Cursor);
w8`1B^2t void DoError(void);
/^ _2a6M&W void DoOK(void);y*N0G` o]y~T
void DoWin(int Order);
8?t Q p2p_6e l e9P void MoveCursor(int Order,int press);
3lP!FtY4Yw!k void DrawCross(int x,int y);'I QoG,T!o8o
void DrawMap(void);%jL d4QH:M
int  JudgeWin(int Order,struct point Cursor);
zu7Z LfP&{ int  JudgeWinLine(int Order,struct point Cursor,int direction);|'keA;bR
void ShowOrderMsg(int Order);
2y6J*?Bh'@,l} void EndGame(void);
7^"w_Je:c /**********************************************************/(dpy^f&A6f2f
/**********************************************************/T7v8oF7ih
/* 定义全局变量                                           */z EWYW
int  gPlayOrder;         /*指示当前行棋方          */
opX2E!EE\5y y struct point gCursor;    /*光标在棋盘上的位置      */
"c9l\ W;J}I| char gChessBoard[19][19];/*用于记录棋盘上各点的状态*/
%A'b{ H L,Bxe:V /**********************************************************/
\'vJTR^ /**********************************************************/
2RjQ:I[!LL.wn#b i /*主函数*/ KJQ:hB.j
void main()&v{#Bu"x;?wU
{
FdxB1E5_W1[   int press;
"[}_ i~   int bOutWhile=FALSE;/*退出循环标志*/P!b:FEo!F
  Init();/*初始化图象,数据*/
&i!~]5Q)J;kZ{L   while(1)
9F2YE(Jf;r;{   {zj*e6M fv
    press=GetKey();/*获取用户的按键值*/
b@b)s@,]4c*k     switch(CheckKey(press))/*判断按键类别*/
j s8U&U"q7h     {
!zv&GHXKM     /*是退出键*/PwR8R^C9OD5H
    case KEYEXIT:!Qrn Q xD
      clrscr();/*清屏*/$s4yZTK
      bOutWhile = TRUE;
;oK zfEL0\9j7x       break;
)lI6O?'c"ue#R9I^     /*是落子键*/#I1Q)s9R zU
    case KEYFALLCHESS:
PHfnx9l9\       if(ChessGo(gPlayOrder,gCursor)==FALSE)/*走棋*/z_EkQ QC
        DoError();/*落子错误*/
v KaLr+R u       else
A^K[+MB;tt2i-f       {+Ci$}$_V'p*f7By/k-gcT
        DoOK();/*落子正确*/]G6@ ^%l_k)[
        /*如果当前行棋方赢棋*/
,z2a u6I2s0o         if(JudgeWin(gPlayOrder,gCursor)==TRUE)/h~*_Z"D c Iv9O
        {x2iFxZ
          DoWin(gPlayOrder);
3V%T Qvc.xc1o[           bOutWhile = TRUE;/*退出循环标志置为真*/
$yYm'O(vv         }hZlwY/V~4m
        /*否则*/
nk0Cg['{2K:y3@         else
4eSLc;HG5}{           /*交换行棋方*/2LgRMHV2Z
    ChangeOrder();"{*{3C"tz"q2hJ
    ShowOrderMsg(gPlayOrder);6A7^2r,Q`/t9L
      }
$e(]m8Bm g*u,T3i       break;f'Ov$L_j+l@?
    /*是光标移动键*/} L%g2aq'Fh)O ?R
    case KEYMOVECURSOR:
w2Kzw R5`'m       MoveCursor(gPlayOrder,press);o+@5|:^6x/D%?
      break;N^{7Y yNs W
    /*是无效键*/ V!J](oFz*A:Hp L
    case KEYINVALID:
9w}!]0q}NDC       break;B.L5@[ UZ_c
    }BI;~p fZ%n6{
    if(bOutWhile==TRUE)
9M)y,^&R z,]       break;
y-b*o4nehA`   }
2O#jx#r0Nd)c1C*m   /*游戏结束*/3_9M*mWN1z%y
  EndGame();$G+ONq%al
}/]'g%I6kfr
/**********************************************************/
E j1I)Zx/zz3y7e XiB /*界面初始化,数据初始化*/
0n(Y$@GP void Init(void)
:`9X Tr:]"p {
I!{~q)Ao&q   int i,j;
x.x+THX+Ka9pg   char *Msg[]=(a n;r:V8a g\1X
  {
)`jB&T/~8Q1u\     "Player1 key:",
V,z?/P*mP     "  UP----w",N rN;|IA
    "  DOWN--s", s'r1?jm"B-Q1@
    "  LEFT--a",QeAM#@-A
    "  RIGHT-d", l0_.n0up ~e
    "  DO----space",
&}(N e#^y%?     "",z C$B ug9Q
    "Player2 key:",-E+Ont6Fy s
    "  UP----up",
Y)@jvvj~(]7|     "  DOWN--down",_9j$~_g+wN3V0No
    "  LEFT--left",
@0gVgz(~a b     "  RIGHT-right",
$UL h"ujLrh _     "  DO----ENTER",
krPV)_N)C}&J     "",
O8u~oRyyDR FG$V     "exit game:",vc`Hn"U2|
    "  ESC",Z Bd"q/\4\5U#x a
    NULL,N WOZ_3YNY)Fa
  };
(YD GGvH-xM8~   /* 先手方为1号玩家 */
1A(@ b5kY B i0A   gPlayOrder = CHESS1;i@X9Tdt.X+nDK
  /* 棋盘数据清零, 即棋盘上各点开始的时候都没有棋子 */
z[D.e'N)ZO   for(i=0;iq:O5_l-`
  /*画棋盘*/
a5rnB#Q_t   textmode(C40);6a0G,r {o!V
  DrawMap();uh9p#H``Mdu
  /*显示操作键说明*/E@uu9jHs
  i=0;E&X5BkC[Ss
  textcolor(BROWN);d0{|)t0N{
  while(Msg[i]!=NULL) L7b\]2N&^
  {
'R|,sj4`#@     gotoxy(25,3+i);
f1`9YU0ML     cputs(Msg[i]);
0sz*o:QpJR W     i++;6~ k[.{d1]
  } ml/?!B_)P5u4]
  /*显示当前行棋方*/
.E!As R#L4NR   ShowOrderMsg(gPlayOrder);
D:b&HZ5j y&v   /*光标移至棋盘的左上角点处*/
y8zt/[^   gotoxy(gCursor.x+MAPXOFT,gCursor.y+MAPYOFT);-s"y4o#O&q
}4^-N+no4^8z0p`L~)}
/*画棋盘*/ m*]i h D"g
void DrawMap(void).mE4po:jY0J
{
"zOi8jp{   int i,j;,y:vQi-MU
  clrscr();
n};J6HG Ay6yH   for(i=0;i
3Y%l6X9| P%PF6e hx[ }
+l6w!o,u%]?^ /*画棋盘上的交叉点*/
7O X'bZ.a\q:A&GX void DrawCross(int x,int y)is,H ?E*QvL#a7|
{}m'T9D.U
  gotoxy(x+MAPXOFT,y+MAPYOFT);&T_6K*gR-F#Q![
  /*交叉点上是一号玩家的棋子*/
%ALDH:@7I   if(gChessBoard[x][y]==CHESS1)
~~.kA4_1n&B j j2E   {+V tHM SM"xor
    textcolor(LIGHTBLUE);
1k@ Vw)\     putch(CHESS1);
3{*v)EL.F@ U!M#k+x&`     return;a%a H5k I j{
  }
r,p ksV!m~j   /*交叉点上是二号玩家的棋子*/ V9J#f([m,K
  if(gChessBoard[x][y]==CHESS2)
B`-Io g   {4n}R \*S
    textcolor(LIGHTBLUE); U4L9s]%}3r
    putch(CHESS2);;\A+SD"GsB
    return;
b9|g(jz'O0`4QE8}   }!@_+_!b'P/II
  textcolor(GREEN);(i9Q&L"_n@/pG}
  /*左上角交叉点*/
&IF;j,FA(n$|   if(x==0&&y==0)beH`;z8z3A[
  {#Qx1F[q!P
    putch(CROSSLU);
pC/Z0X7gU*l(`     return;
v` v#V;EWn!qs   }
pC?X:Q@   /*左下角交叉点*/2{ j0M9C1Zf
  if(x==0&&y==18)tz HYm
  {S"@8O M3l3?'G]I
    putch(CROSSLD); H2wM'J:@.p f'`0z+w
    return;
#_.`M3[q'Wi_   }Td[Yb%bDj
  /*右上角交叉点*/
X#s"Sd-N7D,w   if(x==18&&y==0)HG0n3P4A+Jt
  {7{:L:g0?"zM
    putch(CROSSRU);
7` s(H1RV/?!_/pbp#P     return;
3M'x[ Hv9Bb\7K~3oo   }/vQQ(jU#I7r
  /*右下角交叉点*/!{6ds3f`
  if(x==18&&y==18)"y2^$xv9N6bO,`
  {+`C{d QB3ug"c
    putch(CROSSRD);9?8LluZ4jH$[}
    return;
j#a5d-uc2`'bt+v@:]A   }
foPd _   /*左边界交叉点*/
$t:h#};].j.W3@0A   if(x==0)8pwV1_D1H!P/DI9t
  {+wh/l?aE n*V
    putch(CROSSL);
'G~ G-\[|     return;?p*eq m4|8ST]"g
  }V|L|/m:mL
  /*右边界交叉点*/Udc$Fb)dl
  if(x==18)
YH-d,~r s5L(^8d)a   {
xp*xhg     putch(CROSSR);A,F0fIARf'V @2qN&M
    return;;A0M/G(A&RD]p
  }
:B^%j+P4w4q   /*上边界交叉点*/
's[OY/W'] R   if(y==0)q`2C o6vP)E
  {
{-k&YQBk     putch(CROSSU); \sL$IxC.XL
    return;O2}t CIw6DM
  }r:Ndyy;^5{9K;c
  /*下边界交叉点*/J,z#C*E6u v2x)S
  if(y==18)
;P aC$U4U   {
h2LZ_Wj     putch(CROSSD);
zv a mcvw5o-|     return;
3V nGw'P$O&p   }rN&\u oN7Q
  /*棋盘中间的交叉点*/9RSr z#P
  putch(CROSS);Vi2pS.ho
}Ozhp;ow2J*mf3s
/*交换行棋方*/(_&~gl}1mB8UA S
int ChangeOrder(void)"Uef7h4?tI
{Pv#{0v1HL#F1K
  if(gPlayOrder==CHESS1)%N+qrn*T2ND
    gPlayOrder=CHESS2;-G%@ R5KG,{T2S,{
  else
~ U d}/h(O     gPlayOrder=CHESS1;D#M|6i;wCAk d
  return(gPlayOrder);
qx(j2g!q~ }yn&hEb-n
/*获取按键值*/
E2U,f{-s m int GetKey(void)
f:v:b.Z,Z)}Q*` {
i,[p_U-I    char lowbyte;
)dK s9y&{ TV%Y    int press;
?9~%ALW7iH    while (bioskey(1) == 0)
@)HE;lA1^*ryB.i,[       ;/*如果用户没有按键,空循环*/
$]p8^$F({6}    press=bioskey(0);D9J],t+|_
   lowbyte=press&0xff;
j2q_0Fzp_sG    press=press&0xff00 + toupper(lowbyte);
-Y#s ~4^jE    return(press);!PO-QdC-h.v9H;u
} \N @g(YI"g
/*落子错误处理*/
T3GO L&f/ww6g*b void DoError(void)`1dvj)o'?
{ Z`*p2q1b!a3aE4Q E
   sound(1200);$Pm EJ:o`P
   delay(50);
+rio3lr^5L'G    nosound();b,f6_xO N*IoK
}2A9mlSA&\"E,E
/*赢棋处理*/@O-M/qT[
void DoWin(int Order))o.@]/@#L'fRqR
{
c^@&mJLyQ*Z~    sound(1500);delay(100);#h2^-N?c&R!]4U%^
   sound(0);   delay(50);
#U| E)X5{:x af0bT    sound(800); delay(100);
ed H K n Rl    sound(0);   delay(50);B6a!o Dq6vM1m(` QC:f
   sound(1500);delay(100);L R0Gi&c
   sound(0);   delay(50);
iH@ug(k IU6` |X%t    sound(800); delay(100);/E-P?+e v] m0U7pV
   sound(0);   delay(50);7K$F5J$rM \n1D
   nosound();pwJ#F,E*c_
   textcolor(RED+BLINK);k4Sh z7DG Fw,WK5P
   gotoxy(25,20);"\6x_g)f9HaK,@m
   if(Order==CHESS1)"{P8DnxN&W$c
     cputs("PLAYER1 WIN!");,O)R bu T/U9G6t
   else.O[ftq!^L,[!{&f4g iy
     cputs("PLAYER2 WIN!");k9S7z4Y8SGP
   gotoxy(25,21);
2C-h/d7B:s d$Bs$L    cputs("  [url=http://www.ddvip.net/program/c/index8/'file:////\\/")[/url];NG;MIRf@$|yq}#_
   getch();
)d-N8z'_&x4h-n }J$w!@M K8R
/*走棋*/cU7w#M)gst
int  ChessGo(int Order,struct point Cursor)
*Hm+E'`,rC%g)D {
j5] k4U*C L/_ ?,b    /*判断交叉点上有无棋子*/)|cqiGF~:AA$a&W5q
   if(gChessBoard[Cursor.x][Cursor.y]==CHESSNULL)j"VTP,x
   {
1a8} g+h#H Z%} I      /*若没有棋子, 则可以落子*/o;Is3})Z @
     gotoxy(Cursor.x+MAPXOFT,Cursor.y+MAPYOFT); Y%g!H%Khh
     textcolor(LIGHTBLUE);
h(D0^.q~   putch(Order);
"OXfiNl[Hi%n      gotoxy(Cursor.x+MAPXOFT,Cursor.y+MAPYOFT);|'obCWs4N*@L'T2c
     gChessBoard[Cursor.x][Cursor.y]=Order;"{C(h c9~
     return TRUE;O6A$u6mC.G5CqO^
   }
mZ.gu%D    else
3w7T%A*gv      return FALSE;2L$xwy$Itm.@1V]6_
}&A0V A v G P2x b*at
/*判断当前行棋方落子后是否赢棋*/
K(a-nCr4mv int  JudgeWin(int Order,struct point Cursor)(?)NX0B.{2K
{_v0xyU5Y
  int i;fR{W N4eVBL P
  for(i=0;i
)pB;^;hRw"X /*判断在指定方向上是否有连续5个行棋方的棋子*/
-B(VrOi int  JudgeWinLine(int Order,struct point Cursor,int direction)
TTNP.Xn M {
]S3I/F C3B    int i;bB*m6\({VW2Wq
   struct point pos,dpos;
@ {4f1~rsK-a    const int testnum = 5;,] z-b(Xf_ mZEK
   int count;
5yQp Aj|5V    switch(direction)
$Y,h&]4R"K s,C1y    {
s&pq[&`4m    case 0:/*在水平方向*/9ofD0[(R9YG^
     pos.x=Cursor.x-(testnum-1);B$d.hvo~c
     pos.y=Cursor.y;siXxHN4O0e MZ
     dpos.x=1;AxJ!{a\
     dpos.y=0;B d7E vy3`\"h n
     break;
r(A`r Y4ah&J    case 1:/*在垂直方向*/
:O_#c b;W_$?      pos.x=Cursor.x;FK!aoq|'W
     pos.y=Cursor.y-(testnum-1);
L!aW-k"W      dpos.x=0;p.gGKh0\'ehr*C3x
     dpos.y=1;
uy*|j xK(SE      break;
k$ww1W;Ntk5as/|    case 2:/*在左下至右上的斜方向*/,eiA"S6hct
     pos.x=Cursor.x-(testnum-1);
B1W^8_u4VOl:fR      pos.y=Cursor.y+(testnum-1);g E lE(NJ
     dpos.x=1;"~S&b| j
     dpos.y=-1;[9M,|5b GwV$~"Mt4c
     break;(?@U*g"}-Zk[,k5bn
   case 3:/*在左上至右下的斜方向*/Y+B!]8b%v/@-c6r]/E
     pos.x=Cursor.x-(testnum-1);
5ZNL,vU      pos.y=Cursor.y-(testnum-1);
,xHZ)R8Cc@/F\ [      dpos.x=1;"B%d$TJ%U8L'p9C4g
     dpos.y=1;&n kPptlr u @
     break;
:XCaG#q    }
W@_StW    count=0;Z6f|&LS)iJ
   for(i=0;i=0&&pos.x=0&&pos.y=testnum)
B's2}QYeV              return TRUE;
L D){yI!J5U*Fw"f        }
0]!ugof6k ZE+q.n        else8SR1[ZaT)yt
         count=0;
$U$T!L~cL*RgJ      }
c(Y.V`N!S7| su{;`      pos.x+=dpos.x;
1sxgo8i chV v6D      pos.y+=dpos.y; E(i*J6D7hPI3V
   }@AQ-w v]P ^,|n
   return FALSE;JuZQ+i
}yWq4D?Y\Z P?
/*移动光标*/&Wz/mcK&Vj
void MoveCursor(int Order,int press))pH,v5NB^y_P3Y6?0p
{#_uX(hPhu
  switch(press)OAt$d Z}[q
  {
V)[b JJU-O5d3\x3u a   case PLAY1UP:8q#\ ];V`
    if(Order==CHESS1&&gCursor.y>0)e*i'o&N(@|6c~
      gCursor.y--;
$_2w*r:s6Km h`3Y6z     break;
-Um(lH6Zp;tr4}?   case PLAY1DOWN:
A)S({/H0J     if(Order==CHESS1&&gCursor.y0)RJJ I:e
      gCursor.x--;
\-B}3X6V]-G     break;-q&Px(^u2c#eO
  case PLAY1RIGHT:
)W9w2AulX M!Ma     if(Order==CHESS1&&gCursor.xm6cI)VL\-n
  case PLAY2UP:]z/K*mH*J
    if(Order==CHESS2&&gCursor.y>0)"RIL,ct9|#B^
      gCursor.y--;8B2i^|:C
    break;
:{/^mc*q5Q   case PLAY2DOWN:8M Z H"Wwm"qo
    if(Order==CHESS2&&gCursor.y0)#HS ]S"JC$hiV
      gCursor.x--;
.q^.^ Sj#DM     break;
I5^"w\~7y   case PLAY2RIGHT:
;o#OK-erW1h/|^@|     if(Order==CHESS2&&gCursor.x
%B,V\avI|x3E   gotoxy(gCursor.x+MAPXOFT,gCursor.y+MAPYOFT);&G"Jko lsL4A"q+v
}+dPCh$w`
/*游戏结束处理*/gLG yaeS$Z N
void EndGame(void) f{,Sy4t/g9B d
{
.cB"I9D _z    textmode(C80);#m _'vChFq
}
l'Q M z%d7s /*显示当前行棋方*/
] R%w,iIi `-W"Z` void ShowOrderMsg(int Order)4x'l8|2t\/O UO8mP ~
{.lysG!D8W
  gotoxy(6,MAPYOFT+20);
fS g/nv@ K   textcolor(LIGHTRED);
,I7NHg)dp-?   if(Order==CHESS1)T:~ uQ}~2m
     cputs("Player1 go!");/P;a-^9R9~d/A}-r;m
  else
]#Mr/^S"Yn|      cputs("Player2 go!");W)qE2@:fL
  gotoxy(gCursor.x+MAPXOFT,gCursor.y+MAPYOFT);
8H%Ap*@p_c }
3c8?;kU/\xj /*落子正确处理*/
%k+x0p%bb sp/t#H void DoOK(void)
K J_ti.Oh?i {;b&Gd@%Q tTl4k
   sound(500); LF6sw5Y j
   delay(70);
]tVH`*R    sound(600);c;cO ^+F x
   delay(50);{V"I-x H7l)@ J T
   sound(1000);d{9U}hg7_N
   delay(100);(bKw_PY-mO
   nosound();
f _)aKjH }
a} y`5mj Pr /*检查用户的按键类别*/b!w2[%i A0g7o'rV2l
int CheckKey(int press)X#dxz'c-d e
{b MvV+Km]}%y{
    if(press==ESCAPE) p)L6v8WiI
      return KEYEXIT;/*是退出键*/H)M%La4o\h
    else
1M0N#z)[$[4g7a`K     if
F6Yg*MGmn3D$fZR     ( ( press==PLAY1DO && gPlayOrder==CHESS1) ||
'e'ovneI#IDc       ( press==PLAY2DO && gPlayOrder==CHESS2)
z3^ s$e+^m4z     )
c7v$U$fo2Ga^-T       return KEYFALLCHESS;/*是落子键*/
Nf ND-D,sR|%m:^     else
SSS A0X     if
%L1wW:yfp/_q/sh     ( press==PLAY1UP   || press==PLAY1DOWN  ||F3ne,NE8L!T
      press==PLAY1LEFT || press==PLAY1RIGHT ||
I/IvY%Xk'l5Zj       press==PLAY2UP   || press==PLAY2DOWN  ||
/T@Qn'x M       press==PLAY2LEFT || press==PLAY2RIGHT4}7b ]y:dT ?#_a
    )
mB4T7q\S1CU2W       return KEYMOVECURSOR;/*是光标移动键*/
uU+{ J[6Y-Zp[3p     elsen*C8U \S8W5[6nqx
      return KEYINVALID;/*按键无效*/
"ru#Y0{6p G5R$h }.bz6AC5eBp


hexiao 发表于 2006-9-16 23:11



页: [1]

Powered by Discuz! Archiver 6.1.0  © 2001-2007 Comsenz Inc.